[ Second draft, slide under doorway late evening— ]
There is a fair amount of opinion around what a Blight is. For your purposes, a Blight occurs when creatures called darkspawn rally in great numbers around an archdemon and rise to the surface with the intent of destroying whatever they come across. An archdemon is an Old God, manifested in the form of a dragon. They do not accompany the darkspawn to the surface, but direct the hoards from deep below the surface. A Blight cannot end until the archdemon has been killed.
This has come to pass five times in recorded history, and hopefully shall not come again in your lifetime.
What you should concern yourself with are darkspawn, which are capable of tunneling to the surface and spreading disease and death as they travel. They are twisted figures, most stand upright on two legs and all ooze black from their eyes and mouth, and will bleed black if you manage to cut them. They are capable of breaking through to surface in smaller groups, though the threat of their presence should not be underestimated because they have not brought an army with them. You are likely to come across them in your time with Riftwatch. The wisest thing you can do if you come across darkspawn is run in the opposite direction, as attempting to fight one can either be your death at the end of their weapons or death from the taint, which spreads from contact with their blood. There is no cure for the taint, so please do not take the danger lightly.
[ a further note, scribbled along the bottom of the parchment: What are your suggestions as to what they should do if they can't run?
[ third draft, slid under the door in the wee hours again. ]
There is a fair amount of opinion around what a Blight is. For your purposes, a Blight occurs when creatures called darkspawn rally in great numbers around an archdemon and rise to the surface with the intent of destroying whatever they come across. An archdemon is an Old God, manifested in the form of a dragon. They do not accompany the darkspawn to the surface, but direct the hoards from deep below the surface. A Blight cannot end until the archdemon has been killed.
This has come to pass five times in recorded history, and hopefully shall not come again in your lifetime.
What you should concern yourself with are darkspawn, which are capable of tunneling to the surface and spreading disease and death as they travel. They are twisted figures, most stand upright on two legs and all ooze black from their eyes and mouth, and will bleed black if you manage to cut them. They are capable of breaking through to surface in smaller groups, though the threat of their presence should not be underestimated because they have not brought an army with them. You are likely to come across them in your time with Riftwatch. The wisest thing you can do if you come across darkspawn is run in the opposite direction, as attempting to fight one can either be your death at the end of their weapons or death from the taint, which spreads from contact with their blood. If you must fight them, stay ranged if you are able. Keep your mouth and nose covered, and aim for their heads. Shout warnings. It's likely there are more in the walls or beneath your feet, tunneling their way out. Take your first opportunity to extricate yourself. Do not deliberately engage darkspawn without a Grey Warden on hand to take point. After the danger is passed, the bodies of darkspawn and their victims must be burned to prevent spread of the taint.
There is no cure for the taint, so please do not take the danger lightly.
[ scratched at the bottom: anything else you can think of? ]
annotated and shoved back, in the normal person daytime
-> How to recognize
-> Explain archdemon? ( dragon / commands )
-> Corypheus using: Can't always run.
some of us get up early vANCE
yeah nerds do
-> Stay ranged if able. Try for head.
-> Burn any bodies. Victims too.
-> Warn others. One outside, ten in the walls.
-> You & Me?
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swapped to book;
Skraedder tell you anything on Ansburg?
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No. What happened in Ansburg?
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Beats me, but she raised it. Didn't seem personal.
[ like the way she talked about orlais ]
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I'm sure you can guess why.
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You told her?
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I think she hears a lot.
Were you ever in Ansburg?
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No. Would you have told her?
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[ what he thinks is: that's a hell of a loophole. what he says is — ]
Think more than the North's fucked.
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Should we find out for sure?
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There another choice?
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When?
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When we find an excuse. Far enough to look fishy if we just show up.
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[ small, sketchy drawing of a hurlock with red lyriums growths ]
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I'm worried where that word comes from.
[ an arrow has been drawn from the hurlock, to a loose impression of the sigil ]
Could be a way to find out.
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Ok. We need a permission slip?
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We might tell the Commander and Scoutmistress we're taking the journey. It might be made faster on griffons than horseback.
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up in the......
sky. ]
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You try them before?
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You?
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